Wednesday, August 14, 2019

No Claim Download

ISBN: B07L5P9M9S
Title: No Claim Pdf A Dark Reverse Harem Romance (The Alpha Brothers Book 2)
Strength no longer hides in the weak, instead it is shown by the new alpha. Elodie Masters.
Will Elodie be able to make the Alpha brothers kneel and submit?
Or will they go to war?

Elodie Master struggles to learn about her new role, as well as the secrets of her past as she decides how to rule her new pack.
No one wants war, but Elodie cannot forgive the alpha’s who stole her heart.

With war, brings loss and destruction that no one wants. The Alpha brothers aren’t the only wolves Elodie should be running from…

A secret is coming, one that only brings death.

18+ with dark themes.

Good follow-up to Book 1, wish it had been a trilogy instead I loved Book 1 of the Alpha Brothers series, and liked the sequel in the duology (sadly not as much as Book 1). I liked seeing the relationship build between Elodie and River (SWOOOOON!) and I liked that the Alpha Brothers had to work to gain Elodie's trust back because of what she had to go through while they were dealing with the issues back at their pack. I liked the twist with the long lost character but I wished the plot wasn't as rushed as it was. I loved how Elodie stood up to the horrible traditions and picked people for her inner circle and provided for the people in her pack. It made me smile and in those scenes, I couldn't put the book down. I think it was once the Alpha Brothers came to the castle and tried to win back Elodie where it started to feel too fast.Not saying the story was bad or anything, it just could have been fleshed out a little more, maybe a third book, to help round out the story and give the readers the epic conclusion to Elodie and her guys story that it deserves. I think the toughest part for me was the big end scene was over pretty quickly. I really enjoyed the flashbacks from the guys, gave great insight into how they started the Luxa Pack. I think the reveal of a certain characters name, while I understand why it was revealed that way, there wasn't any follow-up/acknowledgement from Elodie or from said person. I think that could have helped cement their bond even further. I did think it was adorable how the walls were finally broken with Alpha, definitely that line is on my top list of swoonworthy phrases by book boyfriends hahahaSo overall, I still recommend this series, but I think Book 2 has so much potential that wasn't showcased in the execution. I am excited to see the spinoff though, see what happens with these new set of characters and the addition of a new supernatural creature.Hot and sexy! I read this baby so fast! I was dying to see how the brothers would reconcile with Elodie. Its a fast pace book. I did miss my boys tho...they hurt Elodie and have to work hard in the process to make it right. This gives Elodie a new leading man! I was actually jealous on behalf of my boys. I didn’t think it was rush but instead it felt like it dragged a little trying to reconcile the brothers and Elodie. This Reverse Harem is new to me so here i thought Three men are enough!...but no she actually gets one more guy lol. which wasn’t bad but i just felt betrayed somehow lol. Things get interesting because the brothers are willing to get Elodie back but not wanting to submit to her as the new Alpha. Its a challenge but in the end her life is in danger with a new enemy so they decide to set aside their ego and submit. We get a sweet epilogue that gives you butterflies! I do look forward for the spin off that takes 20 yrs later! It features some babies!!Rushed. Like the many other readers here I was very happy with the first book and admired the characters immensely, so much so I pre-ordered the sequel, unfortunately it was a flop. EXTREMELY rushed, WTF is Rain doing in the picture, oh what a woman can’t expect she just might not have man by her side? What kind of message is that? Also ironically, the book centers around alpha brothers being the love interest, but hey if your cute you can hop in the bandwagon? People get randomly stabbed out of no where? I genuinely expected more I’m also a fan of her other series and seeing how this “finished” I don’t think I’ll be sticking around for those other endings either. This was a failure and if the author actually reads this, either dedicate yourself to something entirely or not at all. I don’t want to be rude, but seriously WTF was that? You know it, I know it and I think a LARGE portion of the comment section knows it. I do hope you write again take this for what it was and come back harder. I KNOW you can do better.

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Friday, August 9, 2019

Empty Bottles Full of Stories Download

ISBN: 1449496474
Title: Empty Bottles Full of Stories Pdf
Author: R. H. Sin
Published Date: 2019-02-05
Page: 240

Born in New Brunswick, N.J., and later moving to Florida, r.h. Sin comes from a place where a life of pain is the norm and destruction is a constant. Through an early love for reading and writing, r.h. Sin was able to pull away from some of the social distractions that plagued so many of his peers. After returning to the Northeast and moving to New York in pursuit of love, the young modern poet found that and much more.Robert M. Drake is an American author known for his bestselling books BEAUTIFUL CHAOS and BLACK BUTTERFLY, among others. He is also a social media phenomenon and a self-acclaimed street artist; you can see his work in all major cities across the United States.

A joint poetry collection from the virally popular and bestselling poets r.h. Sin and Robert M. Drake.

What are you hiding behind your smile? If those empty bottles that line the walls of your room could speak, what tales would they spill? So much of your truth is buried beneath the lies you tell yourself. There’s a need to scream to the moon; there’s this urge to go out into the darkness of the night to purge. There are so many stories living inside your soul, you just want the opportunity to tell them. And when you can’t find the will to express what lives within your heart, these words will give you peace. These words will set you free.

Empty Bottles Full of Stories I like r.h. Sin. As soon as I read R.M. Drake's political piece, that was it for me. For me, putting a political piece in the middle of where no one expected it to be was very disappointing. Anything r.h. Sin puts his name to with Drake, I will not be reading.Good read I was starting to get bored of RM Drake before this book. Was a good read and refreshing to not find only eye rolling material. Would recommend.A Must Read R.H. Sin is a tremendous writer and this book is just another bit of validation to that. He has a way with words for reaching out to today's generation. Just like his previous works, this book was hard to put down.

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Saturday, August 3, 2019

Dungeons & Dragons Starter Set Download

ISBN: 0786965592
Title: Dungeons & Dragons Starter Set Pdf
Author: Wizards Rpg
Published Date: 2014-07-15
Page: 96
Everything you need to start playing the world’s greatest roleplaying game.

“I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com

The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! 14

• FIVE READY-TO-PLAY CHARACTERS
• SIX DICE
• ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER
• ONE RULEBOOK
• ONE CHARACTER SHEET

“D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker

Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.

A little perspective First things first - for those of you rating this based on comparisons to starter sets for other RPGs, please consider this: if you have enough knowledge of/experience with other RPG starter sets to make this comparison, you are not the target audience for this starter set! Please download the free D&D Basic PDF and consider purchasing the 5e core books (Player's Handbook, Monster Manual, Dungeon Master's Guide) when they are released over the coming months. As someone who has been playing D&D and other tabletop games for over 20 years, I am clearly not part of the target audience for this product -- although I did purchase a copy it to get the included adventure, and for the dice which I have given to my three-year-old to add to her collection so that she'll be well-equipped once she's old enough to start gaming.My rating is based solely on how well WOTC achieved their goal for this starter: to make an affordable, accessible entry product for people who are new to D&D (and, if new to D&D, most likely new to pen-and-paper RPGs in general). Note that this also means that my rating does not necessarily reflect my opinion of the 5e rules themselves -- again, I am looking only at the contents of this starter set and its ability to deliver what it proposes to do.On the first count, I doubt few would argue that the retail price falls outside the "affordable" range, and I would even go as far as to say that it becomes downright cheap if you purchase it at Amazon's price. Furthermore, rather than providing a short intro adventure and then thrusting fledgling DMs out into the wide world of designing their own adventures before they've had a chance to experience their first TPK (total-party-kill), the included adventure has enough content to take characters up to 5th level - several sessions' worth of gaming at least, even gaining experience at a breakneck pace and gaining a level per game session. I have not read the adventure thoroughly enough yet to fairly evaluate it, but even if it is of only middling quality, it would by itself be worth the price of admission for veteran DMs (who could also extrapolate upon the contents of the adventure and flesh them out into a larger campaign that takes players beyond 5th level). As far as being accessible (by which I mean the ease by which a new player can understand the game and start playing by reading the included materials), let me first say that playing RPGs is a hobby that is best learned from and passed on by people who are already engaged in the hobby. However, for those not fortunate enough to learn the game from friends or family, the contents of this starter set will do a yeoman's job of helping new players learn the game. The essential rules of gameplay for both players and DMs are included, and players can move on to the D&D Basic game (available as a free PDF) or the full version of the game as the three core rulebooks become available. While D&D Basic and the full game have more content (rules for advancing beyond 5th level, more classes, spells and monsters, along with optional rules for DMs to incorporate into their campaigns), the contents of the starter set will provide many hours of gaming on their own.Admittedly, the contents aren't flashy, but besides helping keep the price of this thing way down, the simplicity is part of the point: you've got your rules, your characters, your adventure, and your dice -- boom! Now just get your friends together and you're ready to play (ok, better get some pencils first too). Miniatures, poster maps, dungeon tiles, etc., are all great and can really enhance the game when used appropriately. Note the key word here "appropriately" -- that is, miniatures and the rest can and do enhance the game when used properly (like the right blend and amount of spices on your favorite dish), but the true focus of a tabletop RPG should be the story and the game. Including optional accessories in the starter (yes, minis and a battle map are optional in this edition) would obfuscate the point that D&D does not require any of these things in order to be fun. By including only the bare essentials in this starter, Wizards is subtly but clearly communicating to players that D&D is a game about using your imagination and the shared interaction that takes place between the players, the DM, and the game world.Thanks, Wizards, for creating a product that will help bring the wonder and joy of RPGs to a new generation of players! (And please feel free to contact me for the details of where to mail the check (;-)Finally, a bit of friendly advice for the new players out there: think carefully about your chosen course of action if you ever hear the DM ask, "Are you sure?"The perfect gateway for Dungeons & Dragons Content (5/5)The Starter Set’s got a rulebook, the adventure Lost Mine of Phandelver, some character sheets (a few pregenerated characters AKA pregens and one blank sheet), and a set of dice (1 each of d4, d6, d8, d12 and d20 and 2 of the d10s, one of which has the double-digits marking it as a percentile die).I could maybe argue about this set missing character creation, but…no. It’s perfect for the name Starter Set. Let’s take a deeper look.Starter Set RulebookThe Starter Set Rulebook is a 32-page instruction manual for playing Dungeons & Dragons. There aren’t any character creation rules in this rulebook; basic level advancement tips specific to the pregenerated characters are listed on the individual character sheets. Since pages 23-31 cover the spells available to Wizards and Clerics and page 32 is a summary of the Conditions, this book is a very slim, very concise rules reference for understanding the mechanics of D&D.1. How to PlayThe first chapter quickly explains what the D&D roleplaying experience is all about, featuring an example of play nicely mixed in with the descriptive text, then goes on to explain the dice used to play the game, how character abilities work, and the ability, skill, and saving throw checks that players will be making during play.I won’t get into what D&D is — you should know if you’re here, or you’ll figure it out very quickly once you pick up the Starter Set or the Player’s Handbook, or if you watch Critical Role, or…well, let’s just leave it at that if you’re reading this review ??How it plays, though, is something worth talking about, whether you are entirely new to D&D or just the 5th Edition of the game. Let’s break it down as simply as possible:*Your character has six Ability Scores — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — rated 3-18 (with some potential exceptions), and a table tells you what the modifier is for each score (i.e. a score of 12-13 is a +1 modifier, 14-15 is a +2 modifier, etc.).*Your character has a Race — elf, dwarf, human, or halfling — that provides those potential exceptions I just mentioned, increasing certain Ability Scores favored by that specific race, and thus also the modifier.*Your character has a Class that tells you what sorts of skills and abilities they are especially good at. Their Level tells you how experienced they are in that class, and thus gives you an additional modifier that pertains to those class skills and abilities called the Proficiency Bonus.*Whenever you need to roll a “check” — rolling a die to see if you use a skill or ability successfully or not — you roll 1d20 and add the Ability and Proficiency modifiers to the roll to get a result.*The Dungeon Master has a difficulty class (DC) set — very easy is 5, easy is 10, medium is 15, hard is 20, very hard 25, and nearly impossible 30 — and if the result beats that number, you succeed. (The DC is often set by existing conditions in the rules or for a monster, so the DM is rarely just pulling this number out of his or her butt.)Pretty simple.Best of all, D&D sums up beneficial or detrimental circumstances — darkness, getting sand kicked into your eyes, special combat maneuvers that set you up to surprise or double-team an opponent with the help of an ally, ambushing opponents from a hiding spot — through advantage (rolling a second d20 and taking the better result) or disadvantage (rolling a second d20 and taking the worse result). You can’t have both advantage and disadvantage (they negate each other), and getting multiple sources of either doesn’t “stack” in some way: you either have advantage, disadvantage, or you roll straight-up, that’s it.The various Skills are technically available to everyone, but your class (and maybe your race) and your Background (which is sort of like a former occupation, already filled in for the pregenerated characters) tells you which ones you are better at. You also have Saving Throws, which are just ability checks that represent reflexive defenses against certain types of attacks, traps, spells, or environmental factors like poison gas, falling off the edge of a cliff, or the like.All of that may sound complicated, but really you’re just getting a list of things you are cool at, and the Proficiency Bonus you add to any rolls is the same for every character at every level (+2 up through level 4, +3 at level 5, and so on up to level 20, which doesn’t appear in this Starter Set anyway). The only true variable here is your Ability modifiers and whether or not you are actually Proficient in a given skill or saving throw.For reference, the skills (and the Ability Score modifier you’d add to rolls using them) are:*Athletics (based on Strength)*Acrobatics, Sleight of Hand, and Stealth (all based on Dexterity)*Arcana, History, Investigation, Nature, and Religion (Intelligence)*Animal Handling, Insight, Medicine, Perception, and Survival (Wisdom)*Deception, Intimidation, Performance, and Persuasion (Charisma)Constitution doesn’t get any skills, probably in some small part due to the fact that it forms the basis of some other traits, like a character’s Hit Points, or HP (how much damage they can take before being knocked out and potentially dying), and comes up as a saving throw quite often against things like poison, many spells, and a special check by spellcasters called a Concentration check that allows them to keep a spell effect in play even if they are getting beat on.For those of you that have upgraded to the full Player’s Handbook, you’ll find that this chapter is an abbreviated version of the Introduction, followed by the Using Ability Scores chapter. The example of play is ever-so-slightly different in wording from the PHB, showing that it may have been an early edit, but otherwise this is almost a word-for-word reproduction.2. CombatThe chapter on combat covers one of the most common occurrences in the Dungeons & Dragons game: a battle of wits and skill against opponents, often monstrous in nature, where you employ weapons — swords, axes, bows — and spells against them, and they try to get around your armor and shield (if any) or magical defenses to damage you. The rules are clearly spelled out, showing how the combat round works, how order (Initiative) is established so you know who goes when, and all the permutations attacks and damage available to all, as well as covering various special abilities and how they interact with all of this. In a quick 5 pages, you have everything you need to understand and run combat that can be both tactical and narrative.Combat really boils down to ability checks like above, but instead of using skills you utilize the Proficiency Bonus you receive from being skilled with certain weapons or spells you employ. A character or monster’s Armor Class (AC) is the difficulty class for the rolls to determine if you hit them (or in some cases, like lots of spells, the opponent rolls a saving throw to avoid the spell’s effects). AC is often determined by armor, whether or not you have a shield equipped, and your Dexterity modifier, though spells, magic items, and the natural hide of some monsters can all modify it.It should be noted that characters and monsters/Nonplayer Characters (NPCs) die a little differently. When a monster or NPC hits zero (0) hit points, they are dead, unless a DM (rarely) wants to make the call that a particularly dramatically important one follows the rules for Player Characters (PCs). For the PCs, they die at zero hit points only if there is damage leftover that equals or exceeds their hit point maximum. Otherwise, they go unconscious, and if the opponent was trying to kill them, they begin making a special saving throw called a Death Saving Throw on their following turn (unless they are healed of course!). This saving throw doesn’t get the usual Ability Score or Proficiency modifiers: it’s a straight d20 roll vs. a DC of 10, and you tally successes and failures each round until you get either 3 successes (you stabilize and are just out cold until healed) or 3 failures (grab a new character sheet, because your PC is dead!).The only thing missing is taking the tactical nature of combat to the next level by adding a battle map or using a grid and miniatures to establish positioning, but the nature of the rules themselves — everything is measured in feet, most grids conform to 1? squares = 5 feet — sets players and DMs up to easily integrate those things without any loss of fidelity in the rules.If you have the PHB, you’ll find this chapter is a word-for-word reproduction of the combat chapter. The only things the PHB adds are additional sidebars that elaborate on the using grids, describing actions and damage, more depth regarding interacting with objects during combat, and improvising actions. Basically, you get some pro tips and some expanded guidelines, but you’re only missing rules on mounted and underwater combat with the Starter Set (which are pretty easy to extrapolate from the system anyway).3. AdventuringThe chapter on adventuring in the D&D game covers travel — a risky prospect in a world of fantasy monsters! — healing, experience rewards that boost your character’s ability by leveling them up (this covers Levels 1 through 5), and adventuring gear, including arms and armor. These may seem like disparate topics, but they show that the D&D game is not just one about killing monsters with karate kicks and maybe spells: it’s about being prepared to cross wild country to find new dungeons to loot, resting and restocking your gear so you can take on the next dragon.This chapter pulls from Adventuring, Equipment, and a little from the Step-by-Step Characters (specifically Beyond 1st Level) chapters of the PHB. The text is pretty much verbatim, but it does skimp on deeper environmental/survival rules, the particulars of detailed overland movement (foraging, forced march, using mounts and vehicles), and that’s about it.4. SpellcastingThis chapter covers the rules of casting spells and how the mechanics within spell statblocks work. Unlike some games, there’s never really a “check to see whether or not you cast the spell” because in D&D you pretty much just say it and it happens. However, the mechanics of each spell — the descriptions of which take up pages 24-31 — are pretty detailed in how a spell works.For example, casting a spell like bless is going to effect three of your allies within 30 feet of you, and grants them +1d4 added to their attack rolls to hit an opponent or their saving throws to avoid some detrimental effect cast upon them. This benefit lasts as long as you concentrate on a spell up to 1 minute, so as long as you don’t cast a different “concentration” spell, or pass a check whenever you take damage, or avoid getting killed or incapacitated, you can keep the spell’s effects going. Meanwhile, a spell like magic missile immediately fires darts of energy at up three opponents within 120 feet, dealing 1d4+1 force damage (a special type of damage) with each missile; there’s no attack roll to hit the opponent, unlike some other spells, or when using a weapon like a bow or a sword to attack.This section is word-for-word from the Spellcasting chapter in the PHB, though once again the PHB features a few more sidebars (such as one about the Forgotten Realms’ Weave explanation for magical power) or additional explanatory pictures (such as for the areas of effect, which get a fun diagram in the PHB). The spells in the Starter Set are pretty much word-for-word from the PHB, too, though admittedly I didn’t check every single word to see if they might have been earlier edits.Appendix: ConditionsReferred to in some spells and on the pregenerated character sheets under certain special abilities are things called Conditions, which are like a “rider effect” that you place onto an opponent (or rarely an ally) that invokes certain mechanical benefits or hindrances for that character so long as they are affected by the condition. For example, a character suffering from the Poisoned condition has disadvantage on all of their attack rolls and ability checks so long as they remain Poisoned.The best part of this Appendix is that it takes up only the very last, back page of the Starter Set Rulebook, meaning that you just flip the book over and you’ve got a reference for every condition right there. This makes it extremely useful during play.The PHB features an Appendix for the conditions, but it includes several funny illustrations depicting victims of each condition. Spreading it over multiple pages like that, however, reduces some of the utility compared to the presentation here in the Starter Set.Lost Mine of PhandelverThe Lost Mine of Phandelver is an exceptional adventure that will take several sessions of play (practically a mini-campaign) to complete, and offers an excellent walk-through of what D&D is all about. There are plenty of opportunities for combat, roleplaying encounters with NPCs and monsters, exploration of wilderness areas (admittedly the weakest link in the adventure), and a heap of advice issued via sidebars for using stealth, bluffing, disguises, and other means of completing quests or defeating opponents without necessarily having to raise your swords or cast combat spells.The adventure follows this simple outline:*Introduction. The party is hired by a dwarf named Gundren to drive a wagon of goods from Neverwinter to Phandalin, where they’ll meet him and his bodyguard Sildar and offload the supplies so he can sell them in town.*Part 1: Goblin Arrows. On their way, the party finds Gundren’s ride got jacked (i.e. his horse was killed) and they track Sildar down to a goblin hideout (the first of two); the goblins sold Gundren off to someone else.*Part 2: Phandalin. The party heads to the town of Phandalin, and discovers a bunch of bullies have taken the place over. They dispense some Wild West justice and figure out that there are bigger stakes at play.*Part 3: The Spider’s Web. The party roams around the wilderness completing sidequests and gathering information on their enemy, soon discovering that Gundren had a map to an abandoned mine at Wave Echo Cave, but his captor — The Black Spider — is planning to take control of it.*Part 4: Wave Echo Cave. The party heads into Wave Echo Cave to save Gundren and stop The Black Spider, but finds the place is a haunted site, hostile to everybody.The GoodWhile fairly linear, this adventure provides a simple framework that actually has a lot going on, and will test the party with encounters of all types. The free-roaming nature of Part 3: The Spider’s Web opens up some cool, varied side quests and plenty of opportunity for the players to gain Experience Points (XP) for story-related successes and roleplaying encounters, rather than combat and “kill everything in sight” style of play, often known as “kick in the door” style.The advice throughout is awesomesauce. The core stuff you need to run the adventure as a Dungeon Master is presented throughout when and where appropriate, so it’s not like you just have a story and are told to tell it to the players; you have all the rules and tools you need to adjudicate gameplay, combat, and roleplaying encounters as they crop up. Some sidebars tell you things like What the Goblins Know so if goblins are captured and interrogated you aren’t at a loss to figure out how far into the adventure you should have read but didn’t before the session.Some other great sidebars and bits of advice:*NPC Party Members, which explains what to do if and when Sildar (or other NPCs) might join the party for short spurts.*Various sidebars or sections detailing how to roleplay various NPCs, especially in Phandalin, which can be almost completely a roleplay area rather than a combat area.*Developments for various sections detailing what happens if the players fail, use stealth or disguises, and other methods of handling alternative or off-the-wall tactics.The BadYou know who doesn’t get roleplay notes? Gundren, the main guy that hires the party and that is the impetus for the adventure. Same with a green dragon involved in one of the side quests, which is kinda messed up given that this is game of Dungeons & DRAGONS.Although there is a metric ton of roleplay notes throughout, there are some rules from the Dungeon Master’s Guide for determining and modifying NPC attitude that are not in the Starter Set, so there’s a decent amount of DM fiat in any non-combat encounter. A dick DM is going to play their NPCs as dicks, and there’s no mechanics to guide them, just some (admittedly very, very solid) advice.The freeform section of the adventure often sacrifices good exploration-based encounters and rules for “let’s just move it along.” This leads to a few encounters where the party might get in over the head without much advice for the DM to rein things in, or other areas where exploration involves a string of ability checks with no interesting consequences for failure, retrying, or taking loads of time. Random encounters have existed in D&D for years as a pacing mechanic, and it is all but ignored in this section.These are very minor nitpicks: the adventure is very, very strong overall, and these issues are not going to break it. They are easily ignored or remedied with a bare minimum of work. (We’ve even talked at length about this in other articles; see the Resources section down below!)Additional ContentThe adventure book closes out with a sampling of critters from the Monster Manual featuring all the creatures and opposing NPCs that crop up in the adventure, and a short list of magic items that the party can come across in their journeys through the various encounter locations. I won’t go into great depth here about individual entries, but suffice it to say that this stuff gives you enough to build your own adventures if you want, and is a good sample of the lower-end of the power cur that you’ll find in the complete game via the real Monster Manual and Dungeon Master’s Guide. (…or the D&D Basic Rules, for that matter.)Pregenerated CharactersThe following pregenerated characters each have a character sheet in the Starter Set (race/background/class):*Human Noble Fighter*Hill dwarf Soldier Cleric*Lightfoot halfling Criminal Rogue*High elf Acolyte Wizard*Human Folk hero FighterYou get to fill in the gender and name, but the backstory, personality traits, and everything else is already filled in for you, complete with explanatory text for all their special abilities, so the lack of character creation info in the Starter Set Rulebook won’t hold you back.The back of each sheet includes the backstory in full, a quick explanation of your race, class and background (both how they fit into the world of D&D as well as the Lost Mine of Phandelver adventure), and enough info on leveling up your character to reach Level 5. Sample names are also listed, so you can just pick one and go.Also included is a blank character sheet for photocopying in case you’ve got players itching to build their own character with the D&D Basic Rules or the full rules from the Player’s Handbook.Form (5/5)The D&D Starter Set comes in a cardboard box reminiscent of RPGs of yesteryear and board games of…all years? It’s sturdy, mine withstanding 5 sessions of constant use and then untold sessions being loaded down with the hardcover Player’s Handbook and plenty of print outs and looseleaf notes. One corner ripped after I dumped about 10 pounds of books on it by accident, but that’s it; not too shabby. If you plan to haul other books with this box, it’s great because of the extra room, but if you don’t plan to do so, it’s just gonna eat up that much more shelf space.Why you’re not buying more D&D books to toss in it is beyond me, though.The two books come on thick, glossy paper that’s very sturdy; they are stapled in the seams, so they aren’t exactly winning awards on the binding, but the sturdiness of the paper suggests this won’t really compromise them. In fact, this setup helps the books lay flat so you can oogle the amazing artwork, fantastic Mike Schley map work, and reference rules or adventure material without wrestling with the book. The books are well organized, the table of contents all you need for navigation (except maybe for a few sidebars), and the adventure gives you everything you need to understand up-front, so you’re not left wondering what the hell an adventure is, what this one is about, or any other major details, something later adventures (Out of the Abyss, I’m looking at you!) didn’t learn from.Character SheetsThe character sheets are thick cardstock, and are also well laid out for easy referencing for the players. I could totally see using them as-is, but they are so nice I’d suggest photocopying them or just downloading the PDF and printing it out. Wizards has released more pregens through Dungeon Masters Guild, and I have a couple in my FREE STUFF! section.The blank character sheet is the generic Adventurer’s League version (available here as well), and is on a glossy, thick paper similar to the rulebook and adventure, which makes it absolutely useless for daily use, but it’ll last forever, so you can photocopy the hell outta it for the rest of your natural life if that’s what you wanna do.DiceThe dice are a solid blue color with white numbers that are large and easy to read. Mine didn’t roll particularly well, allowing my players to steamroll through Part 1: Goblin Arrows of Lost Mine of Phandelver, but them’s the breaks.

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Sunday, July 28, 2019

Courage to Soar Pdf

ISBN: 0310759668
Title: Courage to Soar Pdf A Body in Motion, A Life in Balance
Author: Simone Biles
Published Date: 2016
Page: 250

Gr 7 Up—Nineteen-year-old Biles, Olympic gold medalist and the most decorated U.S. gymnast of all time, takes readers along her journey to the podium in this memoir. After spending her early childhood in and out of foster care, Biles was adopted by her biological grandparents. She began her gymnastics training at the age of six after a field trip to Bannon's Gymnastix, where the coaches quickly discovered that she "had what it took to go all the way." Biles describes not only her gymnastics training and career but also her personal life, including her grandmother's death, the difficult decisions she made in order to balance school and gymnastics, her "bratty period" in her early teens, and her love for her car, with its zebra-print interior. In recent years, Biles has won three consecutive world championship titles followed by her team gold and individual wins at the 2016 Olympics. Biles's narration is effervescent, showing her to be, as her brother says, "a goofy and down-to-earth kid." The tone is conversational and includes casual phrases such as "if you can't already tell" and "just kidding." She expresses appreciation for her family, friends, teammates, and coaches and frequently credits God and her faith for her success. One slight caveat: readers without background knowledge about gymnastics may not find the terminology to be adequately explained. VERDICT Essential for libraries serving tween and teen gymnastics fans.—Magdalena Teske, Naperville Public Library, IL Nineteen-year-old Biles, Olympic gold medalist and the most decorated U.S. gymnast of all time, takes readers along her journey to the podium in this memoir. After spending her early childhood in and out of foster care, Biles was adopted by her biological grandparents. She began her gymnastics training at the age of six after a field trip to Bannon’s Gymnastix, where the coaches quickly discovered that she “had what it took to go all the way.” Biles describes not only her gymnastics training and career but also her personal life, including her grandmother’s death, the difficult decisions she made in order to balance school and gymnastics, her “bratty period” in her early teens, and her love for her car, with its zebra-print interior. In recent years, Biles has won three consecutive world championship titles followed by her team gold and individual wins at the 2016 Olympics. Biles’s narration is effervescent, showing her to be, as her brother says, “a goofy and down-to-earth kid.” The tone is conversational and includes casual phrases such as “if you can’t already tell” and “just kidding.” She expresses appreciation for her family, friends, teammates, and coaches and frequently credits God and her faith for her success. One slight caveat: readers without background knowledge about gymnastics may not find the terminology to be adequately explained. VERDICT Essential for libraries serving tween and teen gymnastics fans.–Magdalena Teske, Naperville Public Library, IL (School Library Journal)Who can forget the radiant smile and inexhaustible energy of four-feet-eight, 19-year-old Simone Biles, Olympian gymnast? This inspiring and humorous memoir details how Simone, with the help and support of her family, coaches, faith, and friends, succeeded in winning five Olympic medals in 2016, four gold and a bronze. After a brief time in foster care, Simone was six when she and her younger sister were adopted by her grandparents (whom she refers to as her mom and dad). Flipping on the family trampoline and an unexpected daycare trip to the local tumbling gym sparked her love of gymnastics. Despite her rookie success, she missed being selected for the USA women’s junior team by one spot and was too young to compete in the 2012 Olympics. But success was in her future, due in part to her incredible support system---her parents even built their own gym. Simone is admirable, but it’s the unwavering support of her family and coaches that will make a lasting impact on readers. -Sharon Rawlins (Booklist)

Simone Biles’ entrance into the world of gymnastics may have started on a daycare field trip in her hometown of Spring, Texas, but her God-given talent, passion, and perseverance have made her one of the top gymnasts in the world, as well as a four-time winner of Olympic gold in Rio de Janeiro.

But there is more to Simone than the nineteen medals—fourteen of them gold—and the Olympic successes. Through years of hard work and determination, she has relied on her faith and family to stay focused and positive, while having fun competing at the highest level and doing what she loves. Here, in her own words, Simone takes you through the events, challenges, and trials that carried her from an early childhood in foster care to a coveted spot on the 2016 Olympic team.

Along the way, Simone shares the details of her inspiring personal story—one filled with the kinds of daily acts of courage that led her, and can lead you, to even the most unlikely of dreams.

A Fascinating look backstage at the world of competitive gymnastics and a happy book to read. A fascinating look backstage at the world of competitive gymnastics through the eyes of a world champion. i found it interesting to read about her childhood, her family, and the earliest beginnings of her interest in gymnastics, and to lear about her coaches and the intense training regimen it took to achieve the skills she achieved. It opened my eyes to a whole world I was unfamiliar with. The book is well-written and easy to read. Simone is an exceptionally gifted young woman who takes a real joy in her career as an athlete and also enjoys her family and friends. it made me happy to read about her and her accomplishments.Loved it! So inspirational. I can't understand why she didn't thank Aly personally in the acknowledgments. The book tells of her life's triumphs and setbacks as well as life lessons she learned along the way. Finished this in one day. Couldn't put it down.Good stories, humor, and encouragement I'm normally not your biography sort, but after seeing Simone's fantastic performances, I had to read this.And I don't regret it. The print is large (about size 14) , so it's quick and easy, but there's good humor and lessons within the stories. Simone constantly tells what she's accomplished, yet never boasts. Whether talking about how Simone was adopted by her grandparents or a funny bee incident at a gymnastics competition, it's engaging and fast-paced. I kept reading stories out loud to share with the family.I'd even say Simone makes a good role model. Maybe some parents wouldn't like how she wanted a belly ring or didn't let her parents know about mischief she and her sister got into, but her perseverance and hard work set a good example for all readers.

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Wednesday, July 17, 2019

Toddlers Are A**holes Free Pdf

ISBN: 076118564X
Title: Toddlers Are A**holes Pdf It's Not Your Fault
Author: Bunmi Laditan
Published Date: 2015-04-07
Page: 176
Toddler a**holery is a normal part of human development—not unlike puberty, except this stage involves throwing food on the floor and taking swings at people who pay your way in life. For parents of toddlers, it's a "you better laugh so you don't cry" period.

Bunmi Laditan's hilarious, satirical guide to toddlerhood offers parents instant (and very welcome) comic relief—along with the very good news that "It's Not Your Fault." Chapters cover the cost of raising a toddler, feeding your toddler, potty-training, tantrums, how to manage the holidays, and "how not to die inside." Parents will see themselves in the very funny sections on taking your toddler to restaurants ("One parent will spend their time walking your toddler around the restaurant and outside like a cocker spaniel, while the other, luckier parent will eat alone."), Things You Thought You'd Never Say That You Now Say As a Parent of a Toddler ("I can tell you're pooping because your eyes are watering."), and how to order pizza ("Spend $40 on pizza delivery. Listen to your toddler cry for 30 minutes about how the pizza is all wrong. Watch your toddler take a small bite of crust. Google 'can anger give you a heart attack?' Start the bedtime routine.").

Laditan's wildly funny voice has attracted hundreds of thousands of fans of Honest Toddler on social media; here she speaks parent-to-tired-parent, easing the pains and challenges of raising toddlers with a hefty dose of adult humor and wit.
 

You'll love your toddler more knowing you're not alone in your pain If you want to pull your hair out over your toddler's antics then this is the book for you. The laughter helps you cope with the feelings of frustration and discouragement. I bought it for a friend who has a compliant toddler and it wasn't as fun for her. But if your typical toddler has you wondering what happened to your life then get this book to release some of the pressure!So funny! BAWhahahahahaha! This book provides the comic relief needed after a long day with a terrible two! A little vulgar, but expected given the title.My husband walked in from putting our toddler to bed and found me laughing so hard I had tears streaming down my face. We sit and laugh at the scenarios because we have lived through most of it.It’s a perfect gift for a parent who has survived the first two years of baby life, heading into toddlerhood.If you catch a squirrel, we will go get ice cream! (Said so I could read this book in my yard) Stay at home mom here. The only reason I didn't write a review sooner was because I had this book in my face. (I was able to read it by sitting outside and telling my son we would get ice cream if he could catch a squirrel.) Speaking of face, toddlerhood slapped us in the face way before I expected it. 15 months. I started off as one of THOSE moms. Crunchy granola no tv or electronics organic gluten free "not my sweet angel" moms. Now my toddler is a little S$#% half the time (remember, we aren't full blown toddler yet.) We have literally worn out one DVD of Frozen and my husband was told not to bother coming home from work without a new one. As I write this, I stink. Like really stink. I can't recall my last shower. My kid sits on my lap while I poop and my house is covered with a white film, being a combo of yogurt and lotion, which are interchangeable to him. My meals consists of whatever he didn't eat, which is often enough that I know I will at least get one hot rejected meal a day. And I secretly despise my mother just a little bit for being smug that my son is always the perfect angel at her house. (Not that he's not a sweetheart at mine, but it's a delicate walk that can change in a split second). This book is funny as hell. If you have a toddler, this book is hilarious. I came close to peeing my pants. (If you are a new mom, you probably will pee your pants. Totally normal.) Because it's so true. Every sentence. If you are or have a first time pregnant friend, this should be purchased for a glimpse into the future and a fantastic non stop laugh.

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